![]() ![]() Designing challenging, smooth and fun tracks in this environment can be difficult because players can easily go into skids.īay is situated in a city with a waterfront, docks, skyscrapers, skateparks, and other urban chaos. It uses a water base and the Sports Car.Ĭoast features racing on formula-style blocks, old asphalt roads and off-road. Island features a wide variety of blocks and ultra-high speed. Snow, originally called Alpine, features terrain covered in snow and ice, and track sections made of "special traction” wood. Water was originally bottomless, but as of Trackmania United it is possible to drive out of a lake. It is the preferred environment for fans of speed, sliding, and controlled skids. Rally is primarily green countryside with dirt tracks, wet asphalt roads, narrow passages, river crossings, and walls enclosing turns that might be long and sweeping or short and sharp. It uses a land base and the American Car, with asphalt roads and guard rails for ultra-fast courses. while the Desert, Rally, and Snow blocks are all the same size.ĭesert, originally called Speed, is based on the American southwest. The sizes of building blocks is also dependent on the environment for example Island's blocks are almost twice as big while Coast's are twice as small. It determines the types of scenery, track building blocks, road traction, and race car. In this same way, if a map features a mod, the environment gameplay will not be changed, but it may alter the visibility of the surroundings depending on the colour or luminosity of the blocks.An environment is a gaming and editing field in the Trackmania series. Inside an environment, the player rides with the same gameplay and whatever the car and skin they chose to drive with. Island blocks are almost twice as big as those in Coast, while the Desert, Rally, and Snow blocks are all the same size. ![]() Sometimes, the base size of a block differs depending on the environment. In the same way, blocks with which the player can build his tracks are very different from each environment to another and cannot be interchanged. Each of them are designed to be different. Each environment is characterized by a distinct vehicle each with its own gameplay. ![]()
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